Dude. Thank you, if nothing else, for laying the lizard wizard on me. Just downloaded the game purely because fuck yeah. Will report back when I've actually played it, and also when I've heard more than 30 seconds each of three songs.
Why do I randomly die at full health in the second level?? Also, why aren't there checkpoints in it!?!? And I thought waiting five seconds to restart when I fucked up in the first level was bad, now it takes five minutes to get back to where you were.
I have a wine stable installer in my macbook which allows me to access windows games&docs; however when I run the game, I can only hear the music, but the visuals are pitch black. How can I fix this?
Like others said, the zelda bit felt a bit too slow for my liking, maybe a roll/dodge mechanic to move a bit quicker would help there. And Big Fig Wasp did feel very hard, but on the flipside I will admit it was very rewarding when I did beat it and now I can do it again much easier.
Very amazing idea, I'd love to see what this ends up looking like when the full loop is completed. Will you speedrun mode that simply adds a timer to check how long a loop took? I'm definitely interested in running this, assuming it stays as hype as it currently is :)
Really sick my dude. I'm a casual who's mostly just playing this because of Gizz, and I finally beat Robot Stop. I really liked how the levels didn't necessarily continue to get harder because it felt great to finally beat a crazy hard one and then zoom through the next one or two. Took forever to beat the thing in one sitting, but it was totally worth it.
I haven't beat Big Fig Wasp yet because I don't have a mouse and my mousepad doesn't allow for the most MLG playing, but it looks really great; I'll update this when I do get a mouse and beat it. Thanks for the hard work!
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Such a shame this was canceled, such an amazing game concept and gameplay. Really enjoyed playing this!
Dude. Thank you, if nothing else, for laying the lizard wizard on me. Just downloaded the game purely because fuck yeah. Will report back when I've actually played it, and also when I've heard more than 30 seconds each of three songs.
Why do I randomly die at full health in the second level?? Also, why aren't there checkpoints in it!?!? And I thought waiting five seconds to restart when I fucked up in the first level was bad, now it takes five minutes to get back to where you were.
Nice, it'd be great to see a full release!
Dammit! Why do all of the good ones have to be cancelled?
oh nevermind i see CANCELLED in the status, sweet - this is why i dont follow itchio devs anymore ^^b thanks
did you kill this project already? it's been a year since last update of any kind
I have a wine stable installer in my macbook which allows me to access windows games&docs; however when I run the game, I can only hear the music, but the visuals are pitch black. How can I fix this?
Like others said, the zelda bit felt a bit too slow for my liking, maybe a roll/dodge mechanic to move a bit quicker would help there. And Big Fig Wasp did feel very hard, but on the flipside I will admit it was very rewarding when I did beat it and now I can do it again much easier.
Very amazing idea, I'd love to see what this ends up looking like when the full loop is completed. Will you speedrun mode that simply adds a timer to check how long a loop took? I'm definitely interested in running this, assuming it stays as hype as it currently is :)
Really sick my dude. I'm a casual who's mostly just playing this because of Gizz, and I finally beat Robot Stop. I really liked how the levels didn't necessarily continue to get harder because it felt great to finally beat a crazy hard one and then zoom through the next one or two. Took forever to beat the thing in one sitting, but it was totally worth it.
I haven't beat Big Fig Wasp yet because I don't have a mouse and my mousepad doesn't allow for the most MLG playing, but it looks really great; I'll update this when I do get a mouse and beat it. Thanks for the hard work!
I made an account just to say how fucking awesome this game is
Seriously, congrats on this. The demo was goddamn fantastic, can't wait to see where it goes!