The gameplay's great, too. Actually, great is an understatement. It was phenomenal. Milkbar Lads have some master game designers.
A downloadable game
Originally made in 1 week for the 8x8 Game Jam!
Charge and burn your way through a labyrinthine complex as a ball of fire!
[LEFT]/[RIGHT]/[UP]/[DOWN] - Move
[SPACE] - Charge
[F1] - Toggle fullscreen
[PAGE UP]/[PAGE DOWN] - Change window size
Click download now to get access to the following files:
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Whoa. These graphics look great. I'll definitely give this a go.
One of the best games I've played in some time, got stuck in the final FINAL boss and stopped playing for some weeks, but now I was more relaxed and was able to beat them.
Everything was great, except the Polar boss, he's a bitch.
make this into a proper game, i can see potential. Should add a pause menu though! Awesome game and awesome concept, people behind this game were very smart indeed! <3
Super fun to play! Also great music.
Not bad, I am just not good enough as it seems. Still good game.
thanks so much for playing our game! i'll admit that it's pretty hard (probably harder than i intended), but i'm glad you gave it a chance.
at first I thought the bosses were 16x16 in size
then I realized they're made up of a single 8x8 sprite rotated four times. that's a really clever way to fit larger sprites within the restrictions!
gameplay is pretty awesome too. the sheer amount of polish is amazing
close -- rather than being a single 8x8 part rotated a few times to form a larger image, i made many 8x8 sprites and then basically stitched them together through a script i made to give the impression that they're greater than 8x8. ("metasprite") thank you for your kind words!
hmm, that seems a little more cheap to me... it's one of those things where it's "technically" correct but it doesn't quite align with the "spirit" of the constraints in my book, but I guess it's just a matter of opinion...
this of course does not detract from the quality of the game itself