Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 150 to 159 of 159 · Previous page · First page

This is bloody awesome! Absolutely great job, love this game, it's art, visual point, items and humor. I was listening Doom music while playing this(don't ask why) and when I got shotgun I was like "Hell yea...". Great job guys, keep going!

(2 edits) (+2)

edit: I finally managed to finish the game :)

This is a lot of fun! I may not have played enough to figure this out, but a handful of thoughts:

- The ammo boxes are a bit inscrutable. Do the different colours mean anything? I couldn't tell if I was getting ammo for the gun I had.

- Blood, guts and broken vase parts seem to be frequently layered over collectibles/vase worms, which makes them hard to see

- Without the ability to switch weapons, you end up having to waste limited ammo on vases or ignore them, which makes getting a good gun less fun.

- Is there any kind of progression built in or do I have to do all four floors in one sitting and start from scratch if I die?

- The difficulty curve is a bit unforgiving, mostly because you can't rely on getting health back at any point (excluding a few useful power ups). It might be nice to guarantee the player some health back after they defeat a boss/ascend to the next floor. It's a bit of a bummer to move up a floor and die very quickly because you have so little health left.

- Once you reach a certain number of power-ups, they start to cover the bottom corner of the level, which makes it hard to see collectibles, vase worms, etc.

- BUG: the moth enemy sometimes gets stuck mid hit/death animation, which stops the room's doors from opening again. You can wait for the unkillable monster to bust through one of the doors and try to escape that way, but sometimes you get locked out of a critical path.

Fantastic game, I had lots of fun playing it and really enjoyed the dynamic of the monsters and character. Loved it. Solid 10/10.

Looks good, could have Co-op mode to play together or Online, but weapons and enemies looks balanced. Keep it going

(+1)

Unfortunately, the game is lag-tastic on my PC and with no download option, is excrutiating to play. Looks good though.

i also have the same problem

Me too

(1 edit) (+1)

Game was very interesting in its design, I had absolutely no clue what to do or how to play the game, But it was very easy to learn once I got in, The only thing I could say that I slightly disliked was the movement and getting stuck on little pieces of wall pillars hanging out, But then again this is because I was going in this game for the first time, So most likely this isn't an issue because this same very slight problem is completely player skill sided,  My conclusion is that this is an awesome game based on what I have seen, Also I only made it to floor 2 so I don't know much about what else this game holds within

Really cool game

who is that yellow unkillable guy, and WHY?

That guy is coming if u cant hear a song at the next room , if u want to survive, get the key and head to the boss if ur lucky enough, thats my advice

I shot a chair and summoned an invincible enemy

(+1)

This is great! Option to turn off the flashlight effect?

Viewing most recent comments 150 to 159 of 159 · Previous page · First page